[Aloïs Rautureau, Éric Piette]
ICTEAM Institute - Internship report, 2024-11-21, Louvain-la-Neuve, Belgium
Human motivations for playing games can be vastly more diverse than simply winning. From getting into tricky situations for educational purposes, to asserting strength over a weaker player by showcasing skillful plans, or losing on purpose to avoid upsetting the opponent, there are many situations where winning is not everything. The general theory of cognition of humans playing games is also vague and thus difficult to formalize. The literature on these questions is sparse and difficult to get into. It encompasses research domains such as psychology and cognitive science at the frontier of game theory. This report aims to provide a survey of the current techniques, roadblocks and concepts that have been explored to create more human general game playing agents.