about
research
blog
projects
contact me:
name.lastname@ens-rennes.fr

Research

Winning is not everything - Human-like agents for tabletop games
Aloïs Rautureau, Éric Piette
ICTEAM Institute - Internship report, 2024-11-21, Louvain-la-Neuve, Belgium
Abstract

Human motivations for playing games can be vastly more diverse than simply winning. From getting into tricky situations for educational purposes, to asserting strength over a weaker player by showcasing skillful plans, or losing on purpose to avoid upsetting the opponent, there are many situations where winning is not everything. The general theory of cognition of humans playing games is also vague and thus difficult to formalize. The literature on these questions is sparse and difficult to get into. It encompasses research domains such as psychology and cognitive science at the frontier of game theory. This report aims to provide a survey of the current techniques, roadblocks and concepts that have been explored to create more human general game playing agents.

Quantifying the tiny-Small design of the SmolPhone
Aloïs Rautureau, Jospeh Paturel, Martin Quinson, Simon Rockiki
ICT4S 2024 - 10th International Conference on ICT for Sustainability, 2024-07-24, Stockholm, Sweden
Abstract

The SmolPhone project explores the design space of modern smartphones with energy limits, increasing the battery lifetime possibly at the price of a reduced feature set. The energy consumption of classical smartphones can roughly be divided in three main parts: the processing units, the screen, and the network connectivity. This paper evaluates the practical feasibility of the SmolPhone vision, which involves heterogeneous multiprocessors and low-power technologies for the screen and network. We identify several usage modes according to the provided features, and quantify the energy consumption of the processing units in each mode, as well as the time required to switch between modes.