Writing an efficient game representation for chess - 2024-02-12
I’ve recently (re-)fell in the good old rabbit hole that got me into computer science in the first place: chess programming.
This is probably my third or fourth rewrite of chameleon-chess, except this time I’m pretty happy with the game representation, which was a huge blocking point for me before. So, as always when I’m happy that something works, I’d like to write about how!